Ah. You must be Bren's new keeper. Roan. I keep an eye on this road... mostly it keeps an eye on me.
First thing a keeper does? Wins one. Find something wild in the grass and beat it.
Not a scratch on you yet. Let's fix that. Well. Theirs, not yours.
Win one and the road north to Hearthmere's all yours. I'll be right here. Not going anywhere.
Hey! You. You're the one Bren gave a Terathoi to, right? Sable.
Got mine the same day as you. Picked the one that beats yours. Just saying.
So. Who's the better keeper? Ready or not... here I come!
You're a keeper? Oh, thank goodness. I need one.
Something's been burning my jetty posts. Every night. Little thing, gold collar. Not even a bit sorry about it.
Could you catch it? It can go spark somewhere else. Anywhere else.
First time on the Mereway? Same. Well. Second.
The grass up north moves. That's not the wind.
We're a crew. Tobin carries the snacks.
I carry the snacks.
Want to team up? Two keepers, one road. Better odds.
Terathos
A monster-taming world you share.
Arrows to walk, Space to talk, Q W E the commands
The road north is the game.
Hearthmere's up that road. Then the cave. Then whatever comes out at dusk. Come find it with us.
Meet the Terathoi
A few of the Terathoi from the first chapter. Wear one down, throw your Vessel, and it's yours. Probably.
Pixel art, set on a stage
Every tile and every Terathoi is drawn by hand, pixel by pixel. Then the light gets a go. The sun moves, trees throw shadows, the road goes gold at dusk. Then dark.
-
The Mereway at dusk, with a few other keepers on the road.
-
Up on the outcrop. The stairs are the easy part.
-
The Mereway Cave. No sun down here. Bring a lantern.
-
Battles happen where you meet. Even late. Especially late.